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Leyline Press Blog

Interview with Tom Ana creator of solo fantasy worldbuilding game Foundations

Posted by Panayiotis Lines on

We got a chance to sit down and chat with Tom Ana, creator of Foundations a solo, fantasy world building and map making game to create worlds for use in tabletop roleplaying games or fiction. You can read that interview below. 

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Salvage Union Mega Mech Monday

Posted by Panayiotis Lines on

For the last 30 week we've been revealing one of the 30 Mechs that's going to be in the Salvage Union Core book. We've come to the end of that reveal and today we're collating every Mech in the core book for handy reference in this post. If you're interested in Salvage Union you can download the free Quickstart here. You can pre-order Salvage Union here.  The game is currently scheduled for a digital launch at the end of March and a physical launch in Q3 of 2023. Tell us what you think of all these Mechs!  You can discuss...

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Interview with tabletop RPG designer Samuel Mui, creator of Horse Girl.

Posted by Panayiotis Lines on

We got a chance to ask Samuel Mui some questions on Horse Girl, his other projects and the South East Asia (SEA) tabletop RPG community. 

Horse Girl is a solo tabletop RPG journaling game, based on The Wretched by Chris Bissette,  in which you document your physical and mental transformation into a horse by the love of your life. 

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Salvage Union Design Blog #6: Information Gathering in Tabletop Roleplaying Games

Posted by Panayiotis Lines on

One of the key mechanics that makes Salvage Union works is the numerous Systems, Modules and Abilities that allow players to directly ask The Mediator (GM) questions and get true answers from them. For example the Spectrum Mech, which can be piloted at Tech 1, the starting level of play, has the following Mech Chassis Ability.  Data Scanner: The Spectrum is a mobile data repository that has all manner of information stored within it. It is able to scan objects to both gain information about them and store that data to access at a later time.  Range: Close // Short...

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Salvage Union Design Blog #5 - Removing the Crunch from Mech Games.

Posted by Panayiotis Lines on

One of the core design goals of Salvage Union was to create a simple, narrative focussed Mech game that was easy and fun to play.  Many Mech games people are familiar with such as Lancer or BattleTech are usually quite complicated, crunchy games. A few notable rules lite exceptions such as the Mecha Hack exist but the focus tends to be on crunch and tactical combat within the genre. We wanted to create something different, a Mech roleplaying game that was pick up and play and encouraged players to explore and engage with the game world and roleplay without worrying...

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